Category Archives: Linux Gaming

HTML5 version of Angry Birds lets you play in Chrome on Ubuntu

By Benjamin Humphrey @ http://www.omgubuntu.co.uk/

The folks over at Rovio, creators of the now famous Angry Birds, have unleashed an HTML5 version of the popular game that’s designed to run in Chrome (or Chromium!) on any operating system.

Yes, this means that you can now play Angry Birds on Ubuntu, and luckily the performance of the game web-ified is still up to scratch.

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How to use jpscp to play PSP games on linux

Written by M. Zinoune @http://www.unixmen.com/

PSP, short for ‘The Playstation Portable’ is a portable game console developed by the multimedia giant Sony. Various ports of popular PC games and a lot of original games are available out there for it. Unfortunately, with all of those features, it doesn’t exactly come very cheap.

However, with the recent release of jpsp, it’s now possible to emulate PSP to a certain extent. Various commercial games are verified working with the emulator as well.

For using jpcsp, you first need to make sure that your system meets the minimum system requirements. Since emulation puts a lot of strain on the CPU, you want to have as much CPU power available as possible. The minimum requirements are as follows:

Image Caption: Bleach running in jpcsp, screenshot courtesy of software author.

Continue reading How to use jpscp to play PSP games on linux

Lutris- A Multi-platform game installer for Linux

Written by pirat9 @ http://www.unixmen.com/

lutris logo

Lutris is a gaming platform similar to DJL and PlayOnLinux aiming to support as many games as possible for the GNU/Linux operating system. It takes care of running the game by setting up the best environement in order to provide the most enjoyable gaming experience.The program is currently usable but only has a fraction of the planned features.

Lutris supports native Linux games both commercial and Open Source and also can install windows games using wine, same as playonlinux does. Lutris also supports the best of breed emulators so you can play almost every game for the following platforms :

  • Many arcade based games
  • Amiga 500, 600, 1200
  • Atari 2600, 800, 800XL, 130XE, 5200, ST, STE, TT, Lynx
  • Bandai WonderSwan, WonderSwan Color
  • Browser games like Quake Live, Minecraft or Flash based games
  • Commmodore VIC-20, C64, C128, CBM-II, PLUS/4
  • LucasArt SCUMM based games (Monkey Island, Maniac Mansion, …)
  • Magnavox Odyssey², Videopac+
  • Mattel Intellivision
  • Microsoft MSX, MS-DOS
  • NEC PC-Engine Turbographx 16, Supergraphx, PC-FX
  • Nintendo NES, SNES, Game Boy, Game Boy Advance, Gamecube
  • Sega Master Sytem, Game Gear, Genesis, Dreamcast
  • SNK Neo Geo, Neo Geo Pocket
  • Sony Playstation
  • Z-Machine games like Zork

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Red Eclipse 1.0; 0AD Alpha 4 [Game Updates]

Written by Andrew @ http://www.webupd8.org

0AD alpha 4

0 AD alpha 4 “Daedalus” was released recently. 0 AD is a historical real-time strategy open-source game.

Changes in the latest 0AD alpha 4:

  • Added initial prototype version of opponent AI: It can train female citizens, collect resources, build houses, farms & barracks, train soldiers & send them to the enemy civ center.
  • Improved fog-of-war rendering.
  • Fixed terrain texture blending.
  • Added opt-in automatic feedback system.
  • Fixed foundation obstruction handling.
  • Added support for build limits.
  • Extended animal AI: Animals like Lions, Elephants, etc. can now fight back, and some escape farther away from perceived threats.
  • New units, weapons and sounds
  • Many other improvements

For more details, see the release announcement.
Continue reading Red Eclipse 1.0; 0AD Alpha 4 [Game Updates]

0 A.D.

http://wildfiregames.com/0ad/

0 A.D. (pronounced “zero ey-dee”) is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history.